Second Life has been on the virtual scene since Fall of 2003. But now it seems to have entered our e-reality!
While I'd like to dismiss it as just another "on line video game" unworthy of discussion, on May 1st Second Life reached 6 million members. That's far too many people to ignore. Giant brands like Nike, IBM, and Reuters have jumped in and small business marketers are there as well.
The tough part comes in trying to decide if you can find any profit-making opportunities in this alternate universe.
Those that have already jumped into Second Life are utilizing this space by:
1) Selling virtual products and services
2) Marketing their real-world products and services
Since I'm not a techie, I can't tell you how to develop virtual products you can sell to virtual people. I do want to help you decide whether or not your company needs to have a Second Life presence. Here are a few articles to get you stewing on it:
Eric Kintz, Vice President of Global Marketing Strategy & Excellence for HP, wrote a great blog last month discussing his skepticism behind marketing to "avatars", the characters you create on Second Life.
This article in Business Week last October talked about the media's presence in the alt-world.
The Center for Disease Control (CDC) has even jumped on the bandwagon. This interview with their Second Life go-to guy discusses the process that went into the developing of their presence.
If you're a Harvard Business Review subscriber, check out their archives for a story titles "Avatar-Based Marketing." The author, Paul Hemp, is now looked to as an expert on the subject.
So how do you decide whether to take the plunge?
As a small business marketer, with local brand recognition, you may not want to invest a ton of time marketing in the alt-world, but should consider offering products for sale to the "avatars." This could generate a small additional cash flow, but can also increase opportunities for recognition upon real-world expansion.
Read the articles. Get familiar with the subject. Then make sure you keep it open as an option. In 6 months user numbers went from 1 million to 6 million. It's up to you to decide your breaking point for when it will become a necessity.
Check Out this List of Brands already established in Second Life: